![]() ![]() The game features a sandbox gameplay style, in which there is no main storyline present. It is possible to have a 10 heroes party with everyone getting 1 "like" and 1 "dislike" or none of each, so it should be easier to maintain them all in the party:Īlayen, Artimenner, Baheshtur, Borcha, Bunduk, Katrin, Matheld, Nizar, Rolf, Ymira. Introduction Mount & Blade is a single-player, action-oriented medieval role-playing game which takes place in a fictional land named Calradia. One traveling for a battle, when the other is healing in castle. There is an idea of having two 8 members companions. Raid caravans only when Marnid isn't around. Keep the morale around 80-99, don't lose, and keep them stuffed with food. Some forum posts seem to suggest that it's possible to even keep all 16 if one manages morale. Balance the dislike out with someone they like and keep morale high. Small clarification, after siege camp is built, the others are built in the order you queue them. It will not build anything until the siege camp is done, then it will build one piece of equipment at a time. First, the advantages: 1) Try to keep the enemy out of range. It does things in order - First siege camp, then battering ram, then siege towers, then the missile launchers. ![]() So you have to use your advantages and negate the enemys advantages. One handed weapons are usually faster, and allow you to hold a shield. Social: Charm The ability to make people trust you, so you can improve relations and barter. Two handed weapons usually have longer range, higher damage, and better special abilities. Roguery The ability to bribe, intimidate and otherwise act like a naugthy boy. Tactics The skill to predict how troops will perform in combat. ![]() It is possible to keep two people who dislike each other and not have them leave. Scouting The ability to spot tracks, movement and enemies across distances. If you wish to maximize your number of companions, you can choose 3 from the top circle and 5 from the bottom circle that are not touching. Each companion dislikes the companions on either side of them (Example: Borcha dislikes Deshavi and Klethi). ![]()
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